Monthly Archives: June 2012


By | career, digital painting, Parallel Kingdom, pixel art, video games | No Comments

Quite a large update, with new traps, monsters, bosses, inventory items and weapons.

Here’s a fun video I found on Youtube, of the new golem boss in action. The great part is that completing a dungeon is pretty much impossible on your own, so this is a feature of our game that really pushes social interaction and cooperation between several players. Love that!


By | career, digital painting, Parallel Zombies, pixel art, video games | 2 Comments

Well, it looks like our latest game has officially made the news. We’ve been working hard on Parallel Zombies for a while now. Like our other games, it will be location based, and a deeper RPG experience for mobile devices in a market dominated by casual games. However, Zombies is more action-based with real time battles and gruesome sound effects. Not sure what other information I am allowed to share at this point, other than what’s already mentioned in this Joystiq article.