My contributions to our third major GPS-based MMORPG, Parallel Zombies, were primarily in the form of items, menu art and other icon-driven assets. Some of these were deceptively challenging. The character buffs, tiny icons that appear above or below the players’ on-screen avatar, were limited to only a few pixels. It is not easy to render objects and make them readable at that low resolution!
Category Archives: Parallel Zombies
Well, it looks like our latest game has officially made the news. We’ve been working hard on Parallel Zombies for a while now. Like our other games, it will be location based, and a deeper RPG experience for mobile devices in a market dominated by casual games. However, Zombies is more action-based with real time battles and gruesome sound effects. Not sure what other information I am allowed to share at this point, other than what’s already mentioned in this Joystiq article.